Ars Magica: Covenant Dominae Paganus

, and from April to July theoretically ran on Tuesday nights. Ithink we only managed four sessions; various events and a cheap drinks night and over active social life plus Ian being busy a lot and Jon being away on conference conspired against us, and I was finding it hard going to run. The notes on the covenant are pretty thorough however, and may be of use to someone else running Ars Magica. I have a vague plan to return to this, but it will be next year now as I am completely taken up with Changeling Three Crowns and Beyond the Mountains of Madness for Cthulhu, and am also looking to start work soon. Anyway, hope it amuses you - the players generated their covenant as follows...

St. Georges Day, 23rd April 1210

The Covenant Dominae Paganus welcomes it’s Magi with a feast and celebration. Magi choose laboratories, rooms and meet the grogs. The Covenant was established Hugh by of Jerbiton, a new Magi as of the Initiatory Tribunial of Caer Gadu held at Blackthorn under the Black Mountains in 1209, and he has worked closely with Byron of Merenita and Gideon of Tytalus to design the Covenant, which is expected to dominate the vast Brecklands of Suffolk and Norfolk, a gorse covered heath which extends between Kings Lynn and the coastal villages of Norfolk in the north, the great monastery at Bury St Edmunds in the south, the vast marshes known as the fens in the West and Silly Suffolk and Norfolk in the East. Silly incidentally is a corruption of the Saxon word selig or Holy; the highly populated rural areas of Suffolk and Norfolk have hundreds of churches and the Dominion is strong here.

Mundane Politics

The Dominion would be even stronger were it not for the Interdict. In 1204 the Archbishop of Canterbury Hubert Walter died, and King John, the Bishops and the monks of Canterbury squabbled over who was to be his sucessor. The Pope eventually appointed on 17th June 1207 Stephen Langton, a sixty year old Englishman who had spent most of his life at the capital of King John’s greatest enemy, Phillipe Augustus, King of France. Langton was a Professor at Paris university which he helped found, and to King John he was an impossible choice. John sent the monks of Canterbury in to exile and refused to allow Langton, now Archbishop and Cardinal, to enter England.

The Pope responded by placing England under the Interdict;

"no ecclesiatical office to be celebrated except the baptism of infants and the confession of the dying"

and all the Churches closed. Many in Britain believe this is a sure sign of the imminent end of the world; mass is not sung, marriages can not be held and funerals can not occur in consecrated ground. It is a positive blessing to Magi, for it reduces the Dominion aura severely making magic easier. The King has now widened the rift by confiscating vast tracts of Church land and Church treasure; their owners may avoid the loss by paying hefty fines. His latest money making tactic is to arrest all parish priests mistresses, and hold them in jail till a ransom is paid; an amusing way of poking fun at the Church, and an amazingly profitable way to make money as vast numbers of ransoms are being paid, one priest having to ransom six different mistresses!

Hermetic Politics

The Dominion is too strong for mages to normally attempt to create a Covenant in East Anglia, but of the nine English Covenants which make up the Tribunial of Caer Gadu three are now in Anglia. Firstly, there is you, Dominae Paganus. Secondly, there is Covenant Fen Tyger, an ex-Miscellanea dominated covenant somwehere west of Ely, whose representative at the tribunial, Rud, seemed completely disinterested in your plans but nodded assent when it came to the vote for the new covenant. Finally there is Schola Pythagoranis, an academic covenat dominated by House Jerbiton that meets at Cambridge and seemed supportive of your plans.

The Covenant

  • Situation
    Access +1 you are about half a days ride from Bury St Edmunds
    Seclusion +2 the Covenant is well hidden in little travelled heatland, The Brecklands
    Environment -1 the Breckland suffers from Blows, or sudden sandtorms

  • Buildings
    Size 0 the Covenant has an impressive Great Library (underground)
    Quality 0 the Covenant is reasonably comfortable
    Repair 0 the Covenant cost £10 a year to maintain

  • Defences
    Situation 0 the Covenant is surrounded on each side by the heathland and gorse.
    Extent 0 the only mundane defences are two small wooden treehouse towers
    Repair 0 the defences are in reasonable shape.

    R

  • elations
    Allies 0 the other Covenants are largely indifferent to you
    Enemies -12 the Abbot of St Edmundsbury is a dangerous nemesis; the Red Cloaks, an outlaw gang, are also furious at your arrival in their area.
    Contacts +7 Osric of Thetford, a merchant; Aelwyn, a senior member of the Abbot’s Council and Alderman Piers Southgate of Bury are your friends.

    Stores
    Vis Stocks 0 you have 100 pawns of vis in store
    Supplies 0 you have average supplies
    Reputation -1 you have a reputation as green, inexperienced Magi

    Improvement
    Income +1 you have an income of £50 a year
    Vis Supply +3 you can gather 45 pawns of vis a year
    Inhabitants 0 you have 6 magi, 50 covenfolk and 20 specialists

    Library
    Spells 0 you have a reasonable library of spells
    Hermetic Books +2 you have an excellent hermetic library
    Mundane Books 0 you have a reasonable mundane library

    Magical Attributes
    Aura +3 the Covenant has a magical aura strength 6
    Magical Items 0 the Covenant has no magical items in stock
    Laboratories +2 the Covenant has 4 excellent (+2 ) labs and two average (0 rated) labs

    The Library

    Spellbooks

    ReVi20 Aegis of the Hearth              ReVi20 Watching Ward      ReVi20 Waiting Spell
    PeVi30 Demon’s Eternal Oblivion PeVi30 Disenchant MuVi15 Gather the Essence of the Beast
    MuVi25 Wizards Communion InVi5 Scales of the Magical Weight
    InVi5 Sense the Nature of Vis InVi15 The Invisible Eye Revealed
    MuTe5 Edge of the Razor PeTe10 Rusted Decay of the Ten Score Years
    ReTe10 The Unseen Porter MuTe10 The Crystal Dart ReTe5 Unseen Arm

    Hermetic Books
    There is one summae on each technique and form, each level 10, quality 8.
    There is a single tractatus, Malachai’s Treatise on Ars Rego, quality 3.

    Mundane Books
    There are quality 5 tractatus on Magic Theory, Finesse, Penetration, Certamen, Faerie Lore and Reading English.

    Covenfolk

    The Magi are

    Stowric of Criamon (Jonathan Elcock)
    Guy of Bjornaer (Ian .Prestidge.)
    Gideon of Tytalus (Chris.Hale.)
    Hugh of Jerbiton (C.J.)
    Byron of Merenita (Polly)
    Juliana Ex Miscellanea (Q)

    The companions are
    Cedrik the Merchant (P.D)
    Lady Annabelle (C.J.)
    Rosy the girl (J.E.)
    Alfred the Verderer (I.P.)
    Sir Ralph de Noir (C.H)

    The Grogs are
    Horsa the Bow, an archer
    Fran the Servant, the goose girl.
    Tom the Scout, who hates monks
    Dick the Guard, whose mother dropped him in the fire as a baby.
    Harry the Archer, with his dog Dave
    Simon the Sentry, ex-Mercenary in the French Wars

    Cheers
    CJ

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    Last Updated 1st September 1999; 22:48